Though the title suggests the book is aimed at teens, this book is useful for anyone looking to make their own adventure games.
The book covers a variety of adventure game types including point and click, text and graphic adventure games.
The book covers a variety of adventure game types including point and click, text and graphic adventure games.
If you're ready to learn all about making your own adventure games, Creating Adventure Games for teens is ready to show you how — and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, Creating Adventure Games for Teens will also teach you how to make text and graphic adventures, point and click graphic adventure games and the hugely popular hidden object adventure games — whether you're an experienced programmer or just getting started, this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own games. With this book's easy, step-by-step instructions, you'' be on your way to creating great adventure games in no time.
I originally wrote more words and chapters than the publisher was expecting, but I was pleasantly surprised when they publishers said we can't put it in the book, but we'll create the additional chapters which users can download.
Additional chapters for printed owners, these chapters are automatically included in the digital version.
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Book Files: These are required to follow the examples.
Adventure.zip
Adventure Objects: These are required to create some of the examples in the book and support Fusion 2.5 (please contact me if you are still running Fusion 2.0). You will need to copy these files into the relevant Extensions folder where ever your Fusion software is installed.
AdventureExtension
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Book Files: These are required to follow the examples.
Adventure.zip
Adventure Objects: These are required to create some of the examples in the book and support Fusion 2.5 (please contact me if you are still running Fusion 2.0). You will need to copy these files into the relevant Extensions folder where ever your Fusion software is installed.
AdventureExtension
6,454